Wednesday, November 23, 2016

Great facts for great game Minecraft

Sometimes you wnat to play Minecraft but you can't survive in one night and you angry. Just calm down you can ply this game easy when you know some factoflife in my post. All short joke of the day here you can use in the game.
Interesting funny random Minecraft facts
#1
The first version of Minecraft was created in six days back in 2009, when Swedish programmer and designer Markus Persson, widely known as “Notch” to the millions of the game’s fans, decided to create a sandbox game for the launch of his then new company, Mojang AB. However, the full version would be released two years later.
#2
All cows in Minecraft are female, since they can all release milk. However, they can still breed with each other somehow.
#3
If you think it’s bad luck to break glass in the real world, then you don’t want to know what happens in Minecraft when you do it. See, when glass is smashed, the sky behind it turns blue even if there are clouds.
#4
Iron Golems and wolves are the only mobs that can become hostile in peaceful mode. Just as in real life, never trust a hungry wolf, even in the world of Minecraft.

Ender Dragon Minecraft - Minecraft facts
#5
The ender dragon is capable of destroying chests but he can’t destroy minecarts with chests.
#6
And for some reason rain and snow can’t be seen through glass that has been broken.
#7
When the game is paused a hostile enderman will still shake just because they’re weird like that.
#8
Lava pools are pretty common even in the most freezing conditions in Minecraft. That’s why you see them pretty often in taiga and snowy landscapes in the game.
#9
In the real world a cat supposedly has nine lives but in Minecraft it appears to have even more since it suffers no damage whatsoever in falls.
#10
As you’ve noticed, in case you play the gamecreepers might not have hands but they can still climb ladders with ease.

Minecraft characters- Funny facts about Minecraft
#11
If you plant crops in rows with a space between each row the crops grow faster.
#12
Eating has no effect on physical activities in Minecraft. You can still jump as high, ladder travel, and run as fast after you’ve eaten a heavy meal.
#13
If you’ve got a sweet tooth, you have to be really careful because if you break the block beneath the cakes, they will disappear.
#14
When looking at the debug screen (F3), the netherworld is called Hell and the End is called Sky.
#15
You don’t need to know any secret recipes or start a barbeque since in Minecraft if you just light a pig or cow on fire it drops a cooked pork chop or steak.
#16
Spiders are friendly during daytime or in a fully lit room. Further, if you’re starving you can eat spider eggs. In the world of Minecraft they are delicious.
#17
Boats won’t break if they crash into soul sand.
#18
In the world of Minecraft just drinking milk will stop all effects of poison. We wish things were as simple in real life.
creeper8
Minecraft creepers - Funny Minecraft facts
#19
If you eat a raw chicken while crouching, you have a smaller chance of getting poisoned.
#20
One in every 10,000 times you play the game, its introductory menu will flash a misspelling of the game’s title, transposing the E and C to read Minceraft.
#21
In 2014 state employees Simon Kokkendorf and Thorbjørn Nielsen of the Danish Geodata Agency completed a scale replica of Denmark within the world-building game to help drive interest in geographic data.
#22
Persson originally wanted to name it “Cave Game.” Thankfully he ended up with Minecraft.
#23
In case you don’t understand what the language of endermans is, the weird sounds thesecreepy things make are the words “Hi,” “Hello,” and “What’s up” reversed, slowed down, and distorted.
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Friday, November 18, 2016

Quick Paper Mario: Color Splash game reviews

Quick Paper Mario: Color Splash game reviews

Rather than have two concurrent Mario RPG series, Nintendo has kept most of that genre’s trappings confined to the Mario & Luigi series for over a decade. Paper Mariomay have taken the torch from Super Mario RPG with its first two entries, but later titles strayed further and further from the formula. Super Paper Mario was a platformer for all intents and purposes, and Sticker Star took a different approach altogether. The 3DS title eliminated XP and leveling, severely handicapping any sense of progression. In addition, combat was regulated by a finite collection of stickers that Mario would collect in the world. As polarizing as Sticker Star was for fans of the series, Paper Mario: Color Splash doubles down on its most frustrating elements and makes them even worse.


What makes Color Splash such a tremendous disappointment is the fact that so much of it is great. Throughout the game’s lengthy story, it consistently made me laugh with its clever writing and numerous nods to Mario history. Prism Island plays host to a wide variety of locations and activities, and I was always curious what the game would be having me do next. Restoring color to the world is Mario’s goal, and doing so tasks him with appearing on a game show, assembling a train, organizing a tea party at a haunted hotel, and a ton more. It even manages to sneak in some great parodies and references that rarely seem forced.

Just about everything in Color Splash is instantly likable except for the thing that you spend the most time doing. Each time I encountered an enemy, it felt like a punch to the gut. I’d often be walking around, admiring the game’s gorgeous visuals and wondering what it would be having me do next. Then, I’d encounter an area filled with enemies and I’d be reminded of how thoroughly Nintendo dropped the ball with this game.

Numerous things are terrible about the combat system, and any one of them is bad enough to bring down the quality of the game as a whole. Together, they have the ability to make the experience miserable at times.

Like Sticker Star, combat is regulated by single-use cards that Mario can buy or find in the environment. Since there isn’t any kind of infinite base level attack that can be pulled out at any point, I was frequently required to waste powerful cards on enemies that were already near death. This system can back you into a corner. If you’ve run out of hammers and all you have are a bunch of jump cards, good luck trying to take out that Shy Guy with a spiked helmet on his head.

Oftentimes, powerful cards will just be taken from you without warning. At random points, Kamek will fly by at the beginning of standard battles and turn all of your cards over. You’re forced to blindly choose cards to play, meaning that you could easily waste one of your most powerful attacks on a weak enemy. Some fights even feature enemies that hop onto the playing field and eat your cards before you have a chance to use them.This is especially infuriating if it’s a Thing card. These are special cards that transform the battlefield into a photorealistic environment, and often do massive damage to your enemies. More often than not, these rare items are required to finish off a boss or advance the story. If you lose it in one of several random ways, you’re forced to exit the area you’re in and head back to the main hub world to buy another.

As boneheaded as the entirety of the combat system is, it’s made even worse thanks to the method in which you attack. It’s insane that GamePad functionality has been so clumsily incorporated this late in the Wii U’s lifecycle. Each time you want to attack, you have to scroll through a giant deck of cards on the GamePad screen with the stylus. You then slide the cards that you want to use up to the top of the screen. Once your cards are in place, you confirm that they are the cards that you wish to attack with. The GamePad takes you to another screen that has you tap and hold on each individual card to determine how much paint you want to put into them (paint increases attack damage). When your paint levels are where you want them to be, you hit confirm again. At the next screen, you flick the cards up with the stylus to actually attack. This song and dance happens every single time that it’s your turn during combat. There is an option in the settings menu that allows you to eliminate one of the “confirm” screens, but the process remains painfully slow.
Wanna take a quick look at funny pictures with captions that can help you relax effectively.

This is all the more maddening when you realize how fruitless combat is to begin with. Sticker Star’s dumbed-down progression system is even more severely neutered in Color Splash. Mario can expand his paint reserves by collecting hammers after fights, and his HP goes up by 25 at six predetermined points in the story. Outside of a few upgrades that increase the number of cards that Mario can play in one turn, there is nothing else that you can do to feel more powerful.

Let’s break this down. You fight by playing single-use cards. If you win, you’re rewarded with coins. You use coins to...buy more cards. With that system in place, why would anyone ever want to encounter an enemy in the field? I never once felt like any of the standard fights were doing anything to progress the story or my character’s abilities. It’s maddening. I got to a point in which I started trying to flee from every fight. This works on occasion, but it’s terrible when Mario falls flat on his face while attempting to flee and you’re forced to go through another awful round of card-based combat.

There are other unfortunate elements in play that aren’t tied to the combat. Several stages require you to play through their entirety two or more times. At five different points in the story, progress is halted unless you’ve found an entire “rescue squad” of Toads that are spread throughout the world. It’s discouraging to think that you’re about to enter a new area, only to be told that you can’t continue without finding five or six Toads that are hiding in unspecified locations in previous levels.

I changed my tune on one of my favorite areas by the end of it. The haunted hotel isn’t combat-heavy, and focuses more on puzzle solving. I enjoyed trying to hunt down a collection of Toad ghosts so that they could organize a tea party. This area has several clever puzzles, and the reduced focus on combat was really helping me spend time with the things I liked about the game. When I was down to the last Toad that I had to collect, a grandfather clock rang and I was met with a game over screen. It had failed to adequately explain to me that there was a time limit for this area, and I was forced to start over from the beginning.

Even the sidequests feel useless. The biggest one involves temples in which you compete in rock-paper-scissors. Your prize for winning? Coins that you use to buy cards, and cards that you use to win fights that give you coins.

Every level has blank spots for Mario to fill in with paint. I initially enjoyed this side activity and shot for 100-percent “colorization” on every stage. This pursuit stopped once I realized that a character called the Shy Bandit pops up randomly to suck the color out of levels with a straw. If you don’t catch him in time on the world map, your 100-percent colorization can go down to next to nothing. Even if you do get full colorization in an area, your reward is just unlockable music tracks.Check out my list of fun, weird and just plain amazing fact of life I have found.


That’s never hard to do, because everything is a goddamn Toad in this game. Previous Paper Mario games have featured a wide variety of NPCs, complete with tons of different looks and personalities. In Color Splash, it’s just a bunch of Toads of different colors. Sometimes they’ll have scarves. A couple of them had pirate hats. In the end, they’re all just Toads. Oh, you need to climb a mountain to talk to a wise old sage? Just a Toad. He doesn’t even have a beard. Ghosts are all over this hotel? They’re just Toads with an aura effect around them. I think one of them had glasses.Often, the method to advance the story will be completely unclear. Your talking paint can named Huey is supposed to help point you in the right direction if you press up on the d-pad, but he frequently has no advice beyond “Hey, maybe you should talk to some Toads around town!”

I can’t remember the last time I’ve been so thoroughly divided on a game. One part of me loves it. It’s genuinely funny, and the writing and locations are fantastic. Prism Island is gorgeous, and the soundtrack meets the high bar of quality that Mario games are known for. In the end, though, I spent most of this game trying to avoid playing the biggest part of it. Every combat encounter reminds you of how broken a critical element of the game is, and they happen frequently. It’s staggering how much this one system routinely destroyed my enthusiasm for the game. Would you like to get free online games for kids ?

With more traditional RPG mechanics and a real progression system, Paper Mario: Color Splash could have been one of the best games in the series. Because of some unfathomably ill-conceived decisions during the development process, it’s one of the very worst.
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Tuesday, November 15, 2016

Hearthstone: the most powerful cards

Hearthstone: the most powerful cards


Now updated to reflect the Karazhan meta. Find out what happened to Yogg and where Barnes landed! 
Have a look at our wide range of funny pictures, quotes and much more.

With the dust barely settled on this year’s World Championship, and the new Mean Streets of Gadgetzan set due to arrive in early December, Hearthstone meta is relatively stable. So now seems a good time to re-evaluate the game’s most powerful legendary cards. For this latest update to our list, I polled my fellow casters and the pro players competing at BlizzCon. The results reflect the cards currently playable in the Standard format, up to and including the One Night in Karazhan adventure.

For many Hearthstone players, particularly newer ones, deciding which legendary cards to craft with your hard-earned dust is a stressful experience. 1600 dust isn't easy to come by, and the setback from crafting a card which ends up being useless can be potentially devastating.

If you are a person who likes to discover nature, let’s follow factoflife to get all wanted info.


To help guide your crafting decisions, I asked our experts to rank their top 25 legendary cards. Using their input, combined with my own expertise, I've created a list that represents a comprehensive guide to which legendaries you need. Just start at #1 and work your way back until your collection is bristling with power.

The plan isn't quite that simple of course. If you're looking to play a specific deck, or favour a particular class, you should give extra weight to the legendaries that are core to those decks. You should still pay attention to the cards listed highly here due to their versatility, since those will go the furthest to increasing the power of your collection overall. 

As ever, we’ll be updating this list once the most powerful cards from the new set have made their mark.
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